
We tell the story of Quake, the FPS that revolutionized online play, but had a troubled and turbulent development cycle. This is the fifth part in our continuing series about id Software.
Slides for this episode are available at: https://docs.google.com/presentation/d/1LhM82lrs0AGfqC-wKjygbRt0BHF3HUDtcI19oLNggyE/
Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/