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		<title>Codex Rex</title>
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		<link>https://codexrex.com/</link>
		<description>Codex Rex: The Video Game History Podcast is a podcast where two friends hang out and tell each other stories about video game history and culture.</description>
		<lastBuildDate>Wed, 15 Apr 2026 01:26:34 +0000</lastBuildDate>
		<language>en-US</language>
		<copyright>© 2021 Codex Rex</copyright>
		<itunes:subtitle>The Video Game History Podcast</itunes:subtitle>
		<itunes:author>Codex Rex</itunes:author>
		<itunes:type>episodic</itunes:type>
		<itunes:summary>Codex Rex: The Video Game History Podcast is a podcast where two friends hang out and tell each other stories about video game history and culture.</itunes:summary>
		<itunes:owner>
			<itunes:name>Codex Rex</itunes:name>
			<itunes:email>vegantylerttv@gmail.com</itunes:email>
		</itunes:owner>
		<itunes:explicit>true</itunes:explicit>
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				<title>Codex Rex</title>
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		<itunes:category text="History">
		</itunes:category>
		<itunes:category text="Technology">
							</itunes:category>
		<itunes:category text="Society &amp; Culture">
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<item>
	<title>Episode 36 &#8211; Neopets</title>
	<link>https://codexrex.com/podcast/episode-36-neopets/</link>
	<pubDate>Wed, 15 Apr 2026 01:26:04 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=165</guid>
	<description><![CDATA[This episode we explore the internet phenomenon that was Neopets and discuss the strange directions that the brand has taken over the years. Then, Dachz adopts a Neopet of his own. Slides for this episode are available at: https://docs.google.com/presentation/d/1E3Szw_165fgGTwtIpjwHDYLHyc4AJxQC7RZeC0cYyXw/ Sources for this episode are available at: https://docs.google.com/document/d/1h2GCtc1hGcLEpWl1tDD83bFgAb8ennjOJByUjfb9yBU/]]></description>
	<itunes:subtitle><![CDATA[This episode we explore the internet phenomenon that was Neopets and discuss the strange directions that the brand has taken over the years. Then, Dachz adopts a Neopet of his own. Slides for this episode are available at: https://docs.google.com/present]]></itunes:subtitle>
	<content:encoded><![CDATA[This episode we explore the internet phenomenon that was Neopets and discuss the strange directions that the brand has taken over the years. Then, Dachz adopts a Neopet of his own. Slides for this episode are available at: https://docs.google.com/presentation/d/1E3Szw_165fgGTwtIpjwHDYLHyc4AJxQC7RZeC0cYyXw/ Sources for this episode are available at: https://docs.google.com/document/d/1h2GCtc1hGcLEpWl1tDD83bFgAb8ennjOJByUjfb9yBU/]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/165/episode-36-neopets.mp3" length="145110207" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This episode we explore the internet phenomenon that was Neopets and discuss the strange directions that the brand has taken over the years. Then, Dachz adopts a Neopet of his own. Slides for this episode are available at: https://docs.google.com/presentation/d/1E3Szw_165fgGTwtIpjwHDYLHyc4AJxQC7RZeC0cYyXw/ Sources for this episode are available at: https://docs.google.com/document/d/1h2GCtc1hGcLEpWl1tDD83bFgAb8ennjOJByUjfb9yBU/]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 36 &#8211; Neopets</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:29:49</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[This episode we explore the internet phenomenon that was Neopets and discuss the strange directions that the brand has taken over the years. Then, Dachz adopts a Neopet of his own. Slides for this episode are available at: https://docs.google.com/presentation/d/1E3Szw_165fgGTwtIpjwHDYLHyc4AJxQC7RZeC0cYyXw/ Sources for this episode are available at: https://docs.google.com/document/d/1h2GCtc1hGcLEpWl1tDD83bFgAb8ennjOJByUjfb9yBU/]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 35 &#8211; Chex Quest</title>
	<link>https://codexrex.com/podcast/episode-35-chex-quest/</link>
	<pubDate>Wed, 23 Jul 2025 16:06:22 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=159</guid>
	<description><![CDATA[Tyler tells the story of Chex Quest, a game created as a breakfast cereal promotion that spawned a cult following. We also briefly discuss the strange link between cereal and pseudoscience movements in the late 1800s in the United States. Slides for this episode are available at: https://docs.google.com/presentation/d/14ueOvpdYHGPi5GutoJcrCe5DXBuw_IokqYEDVwa7LN0/ Sources for this episode are available at: [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Tyler tells the story of Chex Quest, a game created as a breakfast cereal promotion that spawned a cult following. We also briefly discuss the strange link between cereal and pseudoscience movements in the late 1800s in the United States. Slides for this]]></itunes:subtitle>
	<content:encoded><![CDATA[Tyler tells the story of Chex Quest, a game created as a breakfast cereal promotion that spawned a cult following. We also briefly discuss the strange link between cereal and pseudoscience movements in the late 1800s in the United States. Slides for this episode are available at: https://docs.google.com/presentation/d/14ueOvpdYHGPi5GutoJcrCe5DXBuw_IokqYEDVwa7LN0/ Sources for this episode are available at: [&#8230;]]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/159/episode-35-chex-quest.mp3" length="78483367" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Tyler tells the story of Chex Quest, a game created as a breakfast cereal promotion that spawned a cult following. We also briefly discuss the strange link between cereal and pseudoscience movements in the late 1800s in the United States. Slides for this episode are available at: https://docs.google.com/presentation/d/14ueOvpdYHGPi5GutoJcrCe5DXBuw_IokqYEDVwa7LN0/ Sources for this episode are available at: [&#8230;]]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 35 &#8211; Chex Quest</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:22:31</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Tyler tells the story of Chex Quest, a game created as a breakfast cereal promotion that spawned a cult following. We also briefly discuss the strange link between cereal and pseudoscience movements in the late 1800s in the United States. Slides for this episode are available at: https://docs.google.com/presentation/d/14ueOvpdYHGPi5GutoJcrCe5DXBuw_IokqYEDVwa7LN0/ Sources for this episode are available at: [&#8230;]]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 34 &#8211; Daikatana</title>
	<link>https://codexrex.com/podcast/episode-34-daikatana/</link>
	<pubDate>Wed, 16 Jul 2025 15:20:58 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=154</guid>
	<description><![CDATA[This is the story of Daikatana, John Romero’s first game after leaving id Software, and what would become one of the largest commercial failures in the history of the gaming industry. This is the final episode of our six-part series about the developers at id Software. Slides for this episode are available at: https://docs.google.com/presentation/d/1J3ITpqXEkGVX1PlTkK3ZSDVIXtdvBdGv-1TlXtSjCjg/ Sources [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[This is the story of Daikatana, John Romero’s first game after leaving id Software, and what would become one of the largest commercial failures in the history of the gaming industry. This is the final episode of our six-part series about the developers ]]></itunes:subtitle>
	<content:encoded><![CDATA[This is the story of Daikatana, John Romero’s first game after leaving id Software, and what would become one of the largest commercial failures in the history of the gaming industry. This is the final episode of our six-part series about the developers at id Software. Slides for this episode are available at: https://docs.google.com/presentation/d/1J3ITpqXEkGVX1PlTkK3ZSDVIXtdvBdGv-1TlXtSjCjg/ Sources [&#8230;]]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/154/episode-34-daikatana.mp3" length="253144961" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This is the story of Daikatana, John Romero’s first game after leaving id Software, and what would become one of the largest commercial failures in the history of the gaming industry. This is the final episode of our six-part series about the developers at id Software. Slides for this episode are available at: https://docs.google.com/presentation/d/1J3ITpqXEkGVX1PlTkK3ZSDVIXtdvBdGv-1TlXtSjCjg/ Sources [&#8230;]]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 34 &#8211; Daikatana</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>4:26:32</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[This is the story of Daikatana, John Romero’s first game after leaving id Software, and what would become one of the largest commercial failures in the history of the gaming industry. This is the final episode of our six-part series about the developers at id Software. Slides for this episode are available at: https://docs.google.com/presentation/d/1J3ITpqXEkGVX1PlTkK3ZSDVIXtdvBdGv-1TlXtSjCjg/ Sources [&#8230;]]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 33 &#8211; Quake</title>
	<link>https://codexrex.com/podcast/episode-33-quake/</link>
	<pubDate>Wed, 09 Jul 2025 17:46:53 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=148</guid>
	<description><![CDATA[We tell the story of Quake, the FPS that revolutionized online play, but had a troubled and turbulent development cycle. This is the fifth part in our continuing series about id Software. Slides for this episode are available at: https://docs.google.com/presentation/d/1LhM82lrs0AGfqC-wKjygbRt0BHF3HUDtcI19oLNggyE/ Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/]]></description>
	<itunes:subtitle><![CDATA[We tell the story of Quake, the FPS that revolutionized online play, but had a troubled and turbulent development cycle. This is the fifth part in our continuing series about id Software. Slides for this episode are available at: https://docs.google.com/]]></itunes:subtitle>
	<content:encoded><![CDATA[We tell the story of Quake, the FPS that revolutionized online play, but had a troubled and turbulent development cycle. This is the fifth part in our continuing series about id Software. Slides for this episode are available at: https://docs.google.com/presentation/d/1LhM82lrs0AGfqC-wKjygbRt0BHF3HUDtcI19oLNggyE/ Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/148/episode-33-quake.mp3" length="429698709" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[We tell the story of Quake, the FPS that revolutionized online play, but had a troubled and turbulent development cycle. This is the fifth part in our continuing series about id Software. Slides for this episode are available at: https://docs.google.com/presentation/d/1LhM82lrs0AGfqC-wKjygbRt0BHF3HUDtcI19oLNggyE/ Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 33 &#8211; Quake</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:59:02</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[We tell the story of Quake, the FPS that revolutionized online play, but had a troubled and turbulent development cycle. This is the fifth part in our continuing series about id Software. Slides for this episode are available at: https://docs.google.com/presentation/d/1LhM82lrs0AGfqC-wKjygbRt0BHF3HUDtcI19oLNggyE/ Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 32 &#8211; DOOM</title>
	<link>https://codexrex.com/podcast/episode-32-doom/</link>
	<pubDate>Wed, 02 Jul 2025 16:24:06 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=144</guid>
	<description><![CDATA[Listen to the tale of DOOM, a demon-filled and gory shooter that fundamentally changed the course of gaming forever. This is the fourth part in our continuing series about id Software. Slides for this episode are available at: https://docs.google.com/presentation/d/17q7ONAAR0GNGNIGUAY_GMvEvgQx5Tpuh9o_8ZfixXik/ Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/]]></description>
	<itunes:subtitle><![CDATA[Listen to the tale of DOOM, a demon-filled and gory shooter that fundamentally changed the course of gaming forever. This is the fourth part in our continuing series about id Software. Slides for this episode are available at: https://docs.google.com/pre]]></itunes:subtitle>
	<content:encoded><![CDATA[Listen to the tale of DOOM, a demon-filled and gory shooter that fundamentally changed the course of gaming forever. This is the fourth part in our continuing series about id Software. Slides for this episode are available at: https://docs.google.com/presentation/d/17q7ONAAR0GNGNIGUAY_GMvEvgQx5Tpuh9o_8ZfixXik/ Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/144/episode-32-doom.mp3" length="164003374" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen to the tale of DOOM, a demon-filled and gory shooter that fundamentally changed the course of gaming forever. This is the fourth part in our continuing series about id Software. Slides for this episode are available at: https://docs.google.com/presentation/d/17q7ONAAR0GNGNIGUAY_GMvEvgQx5Tpuh9o_8ZfixXik/ Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 32 &#8211; DOOM</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:47:18</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Listen to the tale of DOOM, a demon-filled and gory shooter that fundamentally changed the course of gaming forever. This is the fourth part in our continuing series about id Software. Slides for this episode are available at: https://docs.google.com/presentation/d/17q7ONAAR0GNGNIGUAY_GMvEvgQx5Tpuh9o_8ZfixXik/ Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 31: Wolfenstein 3D</title>
	<link>https://codexrex.com/podcast/episode-31-wolfenstein-3d/</link>
	<pubDate>Wed, 25 Jun 2025 18:57:04 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=141</guid>
	<description><![CDATA[In this episode we discuss Wolfenstein 3D, a fast-paced and bloody game that is sometimes called the &#8220;grandfather of 3D shooters.&#8221; This is the third part in our continuing series about id Software. Slides for this episode are available at: https://docs.google.com/presentation/d/1UlRGeIfJFMH2TqPrSIelTiWBqpqK9jc1LGS2gBsBvAY Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/]]></description>
	<itunes:subtitle><![CDATA[In this episode we discuss Wolfenstein 3D, a fast-paced and bloody game that is sometimes called the &#8220;grandfather of 3D shooters.&#8221; This is the third part in our continuing series about id Software. Slides for this episode are available at: ht]]></itunes:subtitle>
	<content:encoded><![CDATA[In this episode we discuss Wolfenstein 3D, a fast-paced and bloody game that is sometimes called the &#8220;grandfather of 3D shooters.&#8221; This is the third part in our continuing series about id Software. Slides for this episode are available at: https://docs.google.com/presentation/d/1UlRGeIfJFMH2TqPrSIelTiWBqpqK9jc1LGS2gBsBvAY Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/141/episode-31-wolfenstein-3d.mp3" length="127015737" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In this episode we discuss Wolfenstein 3D, a fast-paced and bloody game that is sometimes called the &#8220;grandfather of 3D shooters.&#8221; This is the third part in our continuing series about id Software. Slides for this episode are available at: https://docs.google.com/presentation/d/1UlRGeIfJFMH2TqPrSIelTiWBqpqK9jc1LGS2gBsBvAY Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 31: Wolfenstein 3D</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:11:40</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[In this episode we discuss Wolfenstein 3D, a fast-paced and bloody game that is sometimes called the &#8220;grandfather of 3D shooters.&#8221; This is the third part in our continuing series about id Software. Slides for this episode are available at: https://docs.google.com/presentation/d/1UlRGeIfJFMH2TqPrSIelTiWBqpqK9jc1LGS2gBsBvAY Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 30: Commander Keen</title>
	<link>https://codexrex.com/podcast/episode-30-commander-keen/</link>
	<pubDate>Wed, 18 Jun 2025 16:45:01 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=139</guid>
	<description><![CDATA[In our continuing series about id Software, we speak about the creation of Commander Keen, a side scrolling game about a boy genius that would form the foundation for id&#8217;s future projects. Slides for this episode are available at: https://docs.google.com/presentation/d/1dLI9Fk-2FuSVQf6eHlug-1sqGywr1-FiH1Dj4IJr7BA/ Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/]]></description>
	<itunes:subtitle><![CDATA[In our continuing series about id Software, we speak about the creation of Commander Keen, a side scrolling game about a boy genius that would form the foundation for id&#8217;s future projects. Slides for this episode are available at: https://docs.goog]]></itunes:subtitle>
	<content:encoded><![CDATA[In our continuing series about id Software, we speak about the creation of Commander Keen, a side scrolling game about a boy genius that would form the foundation for id&#8217;s future projects. Slides for this episode are available at: https://docs.google.com/presentation/d/1dLI9Fk-2FuSVQf6eHlug-1sqGywr1-FiH1Dj4IJr7BA/ Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/139/episode-30-commander-keen.mp3" length="134997791" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In our continuing series about id Software, we speak about the creation of Commander Keen, a side scrolling game about a boy genius that would form the foundation for id&#8217;s future projects. Slides for this episode are available at: https://docs.google.com/presentation/d/1dLI9Fk-2FuSVQf6eHlug-1sqGywr1-FiH1Dj4IJr7BA/ Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 30: Commander Keen</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:17:38</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[In our continuing series about id Software, we speak about the creation of Commander Keen, a side scrolling game about a boy genius that would form the foundation for id&#8217;s future projects. Slides for this episode are available at: https://docs.google.com/presentation/d/1dLI9Fk-2FuSVQf6eHlug-1sqGywr1-FiH1Dj4IJr7BA/ Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 29: id Software &#8211; Prologue</title>
	<link>https://codexrex.com/podcast/episode-29-id-software-prologue/</link>
	<pubDate>Wed, 11 Jun 2025 20:41:41 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=137</guid>
	<description><![CDATA[In the first episode of a new series, Tyler tells Dachz stories of the people who founded id Software, including tales of industry legends John Romero and John Carmack, and the circumstances that brought them together. Slides for this episode are available at: https://docs.google.com/presentation/d/112baWGctB-5XTmyIkHZBg74jMWJnOtkCJpyg1HTNxEo/ Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/]]></description>
	<itunes:subtitle><![CDATA[In the first episode of a new series, Tyler tells Dachz stories of the people who founded id Software, including tales of industry legends John Romero and John Carmack, and the circumstances that brought them together. Slides for this episode are availab]]></itunes:subtitle>
	<content:encoded><![CDATA[In the first episode of a new series, Tyler tells Dachz stories of the people who founded id Software, including tales of industry legends John Romero and John Carmack, and the circumstances that brought them together. Slides for this episode are available at: https://docs.google.com/presentation/d/112baWGctB-5XTmyIkHZBg74jMWJnOtkCJpyg1HTNxEo/ Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/137/episode-29-id-software-prologue.mp3" length="186261227" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In the first episode of a new series, Tyler tells Dachz stories of the people who founded id Software, including tales of industry legends John Romero and John Carmack, and the circumstances that brought them together. Slides for this episode are available at: https://docs.google.com/presentation/d/112baWGctB-5XTmyIkHZBg74jMWJnOtkCJpyg1HTNxEo/ Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 29: id Software &#8211; Prologue</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>3:13:00</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[In the first episode of a new series, Tyler tells Dachz stories of the people who founded id Software, including tales of industry legends John Romero and John Carmack, and the circumstances that brought them together. Slides for this episode are available at: https://docs.google.com/presentation/d/112baWGctB-5XTmyIkHZBg74jMWJnOtkCJpyg1HTNxEo/ Sources for this episode are available at: https://docs.google.com/document/d/1Kensnr9yXmavic2k_ckFAE2fQKP416tiAutp0H4Sx18/]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 28: Katamari Damacy</title>
	<link>https://codexrex.com/podcast/episode-28-katamari-damacy/</link>
	<pubDate>Mon, 05 Feb 2024 02:58:33 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=132</guid>
	<description><![CDATA[Tyler tells Dachz the story of Keita Takahashi, and how he created the cult classic Katamari Damacy. Then, the two discuss Takahashi&#8217;s career and his unique style of creating games. Sources for this episode can be found at: https://docs.google.com/document/d/1g38WaV45gYBmooXl_ViJ3nyRtmZZNCgHSDpN8PurKQI/edit?usp=sharing]]></description>
	<itunes:subtitle><![CDATA[Tyler tells Dachz the story of Keita Takahashi, and how he created the cult classic Katamari Damacy. Then, the two discuss Takahashi&#8217;s career and his unique style of creating games. Sources for this episode can be found at: https://docs.google.com/]]></itunes:subtitle>
	<content:encoded><![CDATA[Tyler tells Dachz the story of Keita Takahashi, and how he created the cult classic Katamari Damacy. Then, the two discuss Takahashi&#8217;s career and his unique style of creating games. Sources for this episode can be found at: https://docs.google.com/document/d/1g38WaV45gYBmooXl_ViJ3nyRtmZZNCgHSDpN8PurKQI/edit?usp=sharing]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/132/episode-28-katamari-damacy.mp3" length="169526638" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Tyler tells Dachz the story of Keita Takahashi, and how he created the cult classic Katamari Damacy. Then, the two discuss Takahashi&#8217;s career and his unique style of creating games. Sources for this episode can be found at: https://docs.google.com/document/d/1g38WaV45gYBmooXl_ViJ3nyRtmZZNCgHSDpN8PurKQI/edit?usp=sharing]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 28: Katamari Damacy</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:33:51</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Tyler tells Dachz the story of Keita Takahashi, and how he created the cult classic Katamari Damacy. Then, the two discuss Takahashi&#8217;s career and his unique style of creating games. Sources for this episode can be found at: https://docs.google.com/document/d/1g38WaV45gYBmooXl_ViJ3nyRtmZZNCgHSDpN8PurKQI/edit?usp=sharing]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Interview: Louis Castle</title>
	<link>https://codexrex.com/podcast/interview-louis-castle/</link>
	<pubDate>Sun, 28 Jan 2024 02:15:24 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=129</guid>
	<description><![CDATA[Dachz and Tyler interview Louis Castle about his role in co-founding Westwood Studios and his contributions to the Command &#38; Conquer series of real-time strategy games.]]></description>
	<itunes:subtitle><![CDATA[Dachz and Tyler interview Louis Castle about his role in co-founding Westwood Studios and his contributions to the Command &#38; Conquer series of real-time strategy games.]]></itunes:subtitle>
	<content:encoded><![CDATA[Dachz and Tyler interview Louis Castle about his role in co-founding Westwood Studios and his contributions to the Command &#38; Conquer series of real-time strategy games.]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/129/interview-louis-castle.mp3" length="70926699" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dachz and Tyler interview Louis Castle about his role in co-founding Westwood Studios and his contributions to the Command &#38; Conquer series of real-time strategy games.]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Interview: Louis Castle</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:33:58</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Dachz and Tyler interview Louis Castle about his role in co-founding Westwood Studios and his contributions to the Command &#38; Conquer series of real-time strategy games.]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 27: The Founding Fathers of Wargaming</title>
	<link>https://codexrex.com/podcast/episode-27-the-founding-fathers-of-wargaming/</link>
	<pubDate>Sun, 24 Dec 2023 15:31:36 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=123</guid>
	<description><![CDATA[Dachz tells the stories of several people who helped to invent modern wargaming. Sources for this episode can be found at: https://docs.google.com/document/d/e/2PACX-1vRrEh9XB1CyFc8HQ0LCXUVtLSm5np8S0tg9h2cHa3Ytd57od6QzatXMS7-xEbMZNh28E9GJF5KpM6an/pub]]></description>
	<itunes:subtitle><![CDATA[Dachz tells the stories of several people who helped to invent modern wargaming. Sources for this episode can be found at: https://docs.google.com/document/d/e/2PACX-1vRrEh9XB1CyFc8HQ0LCXUVtLSm5np8S0tg9h2cHa3Ytd57od6QzatXMS7-xEbMZNh28E9GJF5KpM6an/pub]]></itunes:subtitle>
	<content:encoded><![CDATA[Dachz tells the stories of several people who helped to invent modern wargaming. Sources for this episode can be found at: https://docs.google.com/document/d/e/2PACX-1vRrEh9XB1CyFc8HQ0LCXUVtLSm5np8S0tg9h2cHa3Ytd57od6QzatXMS7-xEbMZNh28E9GJF5KpM6an/pub]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/123/episode-27-the-founding-fathers-of-wargaming.mp3" length="143136902" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dachz tells the stories of several people who helped to invent modern wargaming. Sources for this episode can be found at: https://docs.google.com/document/d/e/2PACX-1vRrEh9XB1CyFc8HQ0LCXUVtLSm5np8S0tg9h2cHa3Ytd57od6QzatXMS7-xEbMZNh28E9GJF5KpM6an/pub]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 27: The Founding Fathers of Wargaming</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:21:28</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Dachz tells the stories of several people who helped to invent modern wargaming. Sources for this episode can be found at: https://docs.google.com/document/d/e/2PACX-1vRrEh9XB1CyFc8HQ0LCXUVtLSm5np8S0tg9h2cHa3Ytd57od6QzatXMS7-xEbMZNh28E9GJF5KpM6an/pub]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 26: Pokémon</title>
	<link>https://codexrex.com/podcast/episode-26-pokemon/</link>
	<pubDate>Thu, 25 May 2023 15:55:32 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=121</guid>
	<description><![CDATA[In the second part of this story, Tyler explains how Game Freak created Pokémon, and how the game series became a multi-billion dollar franchise. Sources for this episode can be found at: https://docs.google.com/document/d/1shJgb3WW5DkHkNG6bNbAO0WsEYcJU-JTaEDEOr3mm0A/]]></description>
	<itunes:subtitle><![CDATA[In the second part of this story, Tyler explains how Game Freak created Pokémon, and how the game series became a multi-billion dollar franchise. Sources for this episode can be found at: https://docs.google.com/document/d/1shJgb3WW5DkHkNG6bNbAO0WsEYcJU-]]></itunes:subtitle>
	<content:encoded><![CDATA[In the second part of this story, Tyler explains how Game Freak created Pokémon, and how the game series became a multi-billion dollar franchise. Sources for this episode can be found at: https://docs.google.com/document/d/1shJgb3WW5DkHkNG6bNbAO0WsEYcJU-JTaEDEOr3mm0A/]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/121/episode-26-pokemon.mp3" length="143659722" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In the second part of this story, Tyler explains how Game Freak created Pokémon, and how the game series became a multi-billion dollar franchise. Sources for this episode can be found at: https://docs.google.com/document/d/1shJgb3WW5DkHkNG6bNbAO0WsEYcJU-JTaEDEOr3mm0A/]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 26: Pokémon</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:32:49</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[In the second part of this story, Tyler explains how Game Freak created Pokémon, and how the game series became a multi-billion dollar franchise. Sources for this episode can be found at: https://docs.google.com/document/d/1shJgb3WW5DkHkNG6bNbAO0WsEYcJU-JTaEDEOr3mm0A/]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 25: Game Freak</title>
	<link>https://codexrex.com/podcast/episode-25-game-freak/</link>
	<pubDate>Wed, 17 May 2023 00:06:07 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=118</guid>
	<description><![CDATA[In part one if this story, Tyler tells the tale of Game Freak, a Japanese indie gaming company that would create a cultural phenomenon. Sources for this episode can be found at: https://docs.google.com/document/d/1shJgb3WW5DkHkNG6bNbAO0WsEYcJU-JTaEDEOr3mm0A/]]></description>
	<itunes:subtitle><![CDATA[In part one if this story, Tyler tells the tale of Game Freak, a Japanese indie gaming company that would create a cultural phenomenon. Sources for this episode can be found at: https://docs.google.com/document/d/1shJgb3WW5DkHkNG6bNbAO0WsEYcJU-JTaEDEOr3m]]></itunes:subtitle>
	<content:encoded><![CDATA[In part one if this story, Tyler tells the tale of Game Freak, a Japanese indie gaming company that would create a cultural phenomenon. Sources for this episode can be found at: https://docs.google.com/document/d/1shJgb3WW5DkHkNG6bNbAO0WsEYcJU-JTaEDEOr3mm0A/]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/118/episode-25-game-freak.mp3" length="75592750" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In part one if this story, Tyler tells the tale of Game Freak, a Japanese indie gaming company that would create a cultural phenomenon. Sources for this episode can be found at: https://docs.google.com/document/d/1shJgb3WW5DkHkNG6bNbAO0WsEYcJU-JTaEDEOr3mm0A/]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 25: Game Freak</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:50:50</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[In part one if this story, Tyler tells the tale of Game Freak, a Japanese indie gaming company that would create a cultural phenomenon. Sources for this episode can be found at: https://docs.google.com/document/d/1shJgb3WW5DkHkNG6bNbAO0WsEYcJU-JTaEDEOr3mm0A/]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 24: Adventure and Easter Eggs</title>
	<link>https://codexrex.com/podcast/episode-24-adventure-and-easter-eggs/</link>
	<pubDate>Mon, 15 Aug 2022 22:24:55 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=116</guid>
	<description><![CDATA[Tyler tells a story of how cave exploration, D&#38;D, and the early internet, led to the first adventure games. Then, he discusses how the mistreatment of programmers at Atari led to the popular idea of hiding &#8216;easter eggs&#8217; in video games. Sources for this episode can be found at: https://docs.google.com/document/d/1AvbdikRVKNrfb49L8wAiySx71A3W30yG1cJS7F0Wz9M/]]></description>
	<itunes:subtitle><![CDATA[Tyler tells a story of how cave exploration, D&#38;D, and the early internet, led to the first adventure games. Then, he discusses how the mistreatment of programmers at Atari led to the popular idea of hiding &#8216;easter eggs&#8217; in video games. So]]></itunes:subtitle>
	<content:encoded><![CDATA[Tyler tells a story of how cave exploration, D&#38;D, and the early internet, led to the first adventure games. Then, he discusses how the mistreatment of programmers at Atari led to the popular idea of hiding &#8216;easter eggs&#8217; in video games. Sources for this episode can be found at: https://docs.google.com/document/d/1AvbdikRVKNrfb49L8wAiySx71A3W30yG1cJS7F0Wz9M/]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/116/episode-24-adventure-and-easter-eggs.mp3" length="78880416" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Tyler tells a story of how cave exploration, D&#38;D, and the early internet, led to the first adventure games. Then, he discusses how the mistreatment of programmers at Atari led to the popular idea of hiding &#8216;easter eggs&#8217; in video games. Sources for this episode can be found at: https://docs.google.com/document/d/1AvbdikRVKNrfb49L8wAiySx71A3W30yG1cJS7F0Wz9M/]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 24: Adventure and Easter Eggs</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:43:51</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Tyler tells a story of how cave exploration, D&#38;D, and the early internet, led to the first adventure games. Then, he discusses how the mistreatment of programmers at Atari led to the popular idea of hiding &#8216;easter eggs&#8217; in video games. Sources for this episode can be found at: https://docs.google.com/document/d/1AvbdikRVKNrfb49L8wAiySx71A3W30yG1cJS7F0Wz9M/]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 23: Tetris</title>
	<link>https://codexrex.com/podcast/episode-23-tetris/</link>
	<pubDate>Sat, 23 Jul 2022 20:03:30 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=114</guid>
	<description><![CDATA[Dachz tells the story of Tetris and the legal battles that ensued over the game&#8217;s publishing rights. Sources can be found here: https://docs.google.com/document/d/1f2TM9rqJmEH7DnlI_Jf9SlP4seklSwMnYBKwIYcv5qk/]]></description>
	<itunes:subtitle><![CDATA[Dachz tells the story of Tetris and the legal battles that ensued over the game&#8217;s publishing rights. Sources can be found here: https://docs.google.com/document/d/1f2TM9rqJmEH7DnlI_Jf9SlP4seklSwMnYBKwIYcv5qk/]]></itunes:subtitle>
	<content:encoded><![CDATA[Dachz tells the story of Tetris and the legal battles that ensued over the game&#8217;s publishing rights. Sources can be found here: https://docs.google.com/document/d/1f2TM9rqJmEH7DnlI_Jf9SlP4seklSwMnYBKwIYcv5qk/]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/114/episode-23-tetris.mp3" length="53682120" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dachz tells the story of Tetris and the legal battles that ensued over the game&#8217;s publishing rights. Sources can be found here: https://docs.google.com/document/d/1f2TM9rqJmEH7DnlI_Jf9SlP4seklSwMnYBKwIYcv5qk/]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 23: Tetris</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:09:18</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Dachz tells the story of Tetris and the legal battles that ensued over the game&#8217;s publishing rights. Sources can be found here: https://docs.google.com/document/d/1f2TM9rqJmEH7DnlI_Jf9SlP4seklSwMnYBKwIYcv5qk/]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 22: Nintendo 64</title>
	<link>https://codexrex.com/podcast/episode-22-nintendo-64/</link>
	<pubDate>Fri, 24 Jun 2022 17:46:12 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=111</guid>
	<description><![CDATA[Tyler tells the story of the Nintendo 64, and how Nintendo tried to reclaim the 90s console market with innovation and brand power.Sources for this episode can be found here:https://docs.google.com/document/d/1uANn126Osf3HlOpT1oDlCfX-ZJ8Z0dXj6&#8211;IWrliiiI/]]></description>
	<itunes:subtitle><![CDATA[Tyler tells the story of the Nintendo 64, and how Nintendo tried to reclaim the 90s console market with innovation and brand power.Sources for this episode can be found here:https://docs.google.com/document/d/1uANn126Osf3HlOpT1oDlCfX-ZJ8Z0dXj6&#8211;IWrl]]></itunes:subtitle>
	<content:encoded><![CDATA[Tyler tells the story of the Nintendo 64, and how Nintendo tried to reclaim the 90s console market with innovation and brand power.Sources for this episode can be found here:https://docs.google.com/document/d/1uANn126Osf3HlOpT1oDlCfX-ZJ8Z0dXj6&#8211;IWrliiiI/]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/111/episode-22-nintendo-64.mp3" length="109846858" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Tyler tells the story of the Nintendo 64, and how Nintendo tried to reclaim the 90s console market with innovation and brand power.Sources for this episode can be found here:https://docs.google.com/document/d/1uANn126Osf3HlOpT1oDlCfX-ZJ8Z0dXj6&#8211;IWrliiiI/]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 22: Nintendo 64</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:25:38</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Tyler tells the story of the Nintendo 64, and how Nintendo tried to reclaim the 90s console market with innovation and brand power.Sources for this episode can be found here:https://docs.google.com/document/d/1uANn126Osf3HlOpT1oDlCfX-ZJ8Z0dXj6&#8211;IWrliiiI/]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 21: Tamagotchi</title>
	<link>https://codexrex.com/podcast/episode-21-tamagotchi/</link>
	<pubDate>Tue, 05 Apr 2022 23:12:40 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=109</guid>
	<description><![CDATA[Tyler tells a story about the Tamagotchi and the virtual pet craze of the late 1990s. Sources for this episode can be found here: https://docs.google.com/document/d/1k-ORUKS02fnsUQa1JhbdhPhWzLLZ_qW6ChktmzJo43Y/edit?usp=sharing]]></description>
	<itunes:subtitle><![CDATA[Tyler tells a story about the Tamagotchi and the virtual pet craze of the late 1990s. Sources for this episode can be found here: https://docs.google.com/document/d/1k-ORUKS02fnsUQa1JhbdhPhWzLLZ_qW6ChktmzJo43Y/edit?usp=sharing]]></itunes:subtitle>
	<content:encoded><![CDATA[Tyler tells a story about the Tamagotchi and the virtual pet craze of the late 1990s. Sources for this episode can be found here: https://docs.google.com/document/d/1k-ORUKS02fnsUQa1JhbdhPhWzLLZ_qW6ChktmzJo43Y/edit?usp=sharing]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/109/episode-21-tamagotchi.mp3" length="75870360" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Tyler tells a story about the Tamagotchi and the virtual pet craze of the late 1990s. Sources for this episode can be found here: https://docs.google.com/document/d/1k-ORUKS02fnsUQa1JhbdhPhWzLLZ_qW6ChktmzJo43Y/edit?usp=sharing]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 21: Tamagotchi</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:41:46</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Tyler tells a story about the Tamagotchi and the virtual pet craze of the late 1990s. Sources for this episode can be found here: https://docs.google.com/document/d/1k-ORUKS02fnsUQa1JhbdhPhWzLLZ_qW6ChktmzJo43Y/edit?usp=sharing]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 20: PlayStation</title>
	<link>https://codexrex.com/podcast/episode-20-playstation/</link>
	<pubDate>Thu, 30 Dec 2021 21:40:17 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=105</guid>
	<description><![CDATA[Tyler discusses the history of the PlayStation and how Sony become a powerful force in the console market. Sources for the episode: https://docs.google.com/document/d/1TTqnvwTaynMetg4kTqQtxlZaeYvI6MFuWFdLYWckXsQ/]]></description>
	<itunes:subtitle><![CDATA[Tyler discusses the history of the PlayStation and how Sony become a powerful force in the console market. Sources for the episode: https://docs.google.com/document/d/1TTqnvwTaynMetg4kTqQtxlZaeYvI6MFuWFdLYWckXsQ/]]></itunes:subtitle>
	<content:encoded><![CDATA[Tyler discusses the history of the PlayStation and how Sony become a powerful force in the console market. Sources for the episode: https://docs.google.com/document/d/1TTqnvwTaynMetg4kTqQtxlZaeYvI6MFuWFdLYWckXsQ/]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/105/episode-20-playstation.mp3" length="93830628" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Tyler discusses the history of the PlayStation and how Sony become a powerful force in the console market. Sources for the episode: https://docs.google.com/document/d/1TTqnvwTaynMetg4kTqQtxlZaeYvI6MFuWFdLYWckXsQ/]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 20: PlayStation</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:38:31</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Tyler discusses the history of the PlayStation and how Sony become a powerful force in the console market. Sources for the episode: https://docs.google.com/document/d/1TTqnvwTaynMetg4kTqQtxlZaeYvI6MFuWFdLYWckXsQ/]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 19: Tennis for Two</title>
	<link>https://codexrex.com/podcast/episode-19-tennis-for-two/</link>
	<pubDate>Fri, 15 Oct 2021 01:28:08 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=103</guid>
	<description><![CDATA[Dachz tells a story about the life of physicist William Higinbotham and the creation of the first video game, Tennis for Two.]]></description>
	<itunes:subtitle><![CDATA[Dachz tells a story about the life of physicist William Higinbotham and the creation of the first video game, Tennis for Two.]]></itunes:subtitle>
	<content:encoded><![CDATA[Dachz tells a story about the life of physicist William Higinbotham and the creation of the first video game, Tennis for Two.]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/103/episode-19-tennis-for-two.mp3" length="64375614" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dachz tells a story about the life of physicist William Higinbotham and the creation of the first video game, Tennis for Two.]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 19: Tennis for Two</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:07:30</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Dachz tells a story about the life of physicist William Higinbotham and the creation of the first video game, Tennis for Two.]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 18: Lemmings and Grand Theft Auto</title>
	<link>https://codexrex.com/podcast/episode-18-lemmings-and-grand-theft-auto/</link>
	<pubDate>Fri, 10 Sep 2021 10:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=100</guid>
	<description><![CDATA[Dachz tells a story about DMA Design, and the events that led to them publishing two popular game series: Lemmings and Grand Theft Auto. Sources for the episode can be found here: https://docs.google.com/document/d/1mAi7mtDnZGMGy2onXzOhh38NOHShC09uBTj5lp8qyo/]]></description>
	<itunes:subtitle><![CDATA[Dachz tells a story about DMA Design, and the events that led to them publishing two popular game series: Lemmings and Grand Theft Auto. Sources for the episode can be found here: https://docs.google.com/document/d/1mAi7mtDnZGMGy2onXzOhh38NOHShC09uBTj5lp]]></itunes:subtitle>
	<content:encoded><![CDATA[Dachz tells a story about DMA Design, and the events that led to them publishing two popular game series: Lemmings and Grand Theft Auto. Sources for the episode can be found here: https://docs.google.com/document/d/1mAi7mtDnZGMGy2onXzOhh38NOHShC09uBTj5lp8qyo/]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/100/episode-18-lemmings-and-grand-theft-auto.mp3" length="93085228" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dachz tells a story about DMA Design, and the events that led to them publishing two popular game series: Lemmings and Grand Theft Auto. Sources for the episode can be found here: https://docs.google.com/document/d/1mAi7mtDnZGMGy2onXzOhh38NOHShC09uBTj5lp8qyo/]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 18: Lemmings and Grand Theft Auto</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:39:36</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Dachz tells a story about DMA Design, and the events that led to them publishing two popular game series: Lemmings and Grand Theft Auto. Sources for the episode can be found here: https://docs.google.com/document/d/1mAi7mtDnZGMGy2onXzOhh38NOHShC09uBTj5lp8qyo/]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 17: Sega Saturn</title>
	<link>https://codexrex.com/podcast/episode-17-sega-saturn/</link>
	<pubDate>Tue, 10 Aug 2021 20:40:00 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=96</guid>
	<description><![CDATA[Tyler tells a story about the Sega Saturn and the events that led to Sega&#8217;s decline in the console market. Sources for the episode can be found here: https://docs.google.com/document/d/1voFekloooJbxgq3BBLFpxM7FQktu3LyIe9_9-qsF7BI/]]></description>
	<itunes:subtitle><![CDATA[Tyler tells a story about the Sega Saturn and the events that led to Sega&#8217;s decline in the console market. Sources for the episode can be found here: https://docs.google.com/document/d/1voFekloooJbxgq3BBLFpxM7FQktu3LyIe9_9-qsF7BI/]]></itunes:subtitle>
	<content:encoded><![CDATA[Tyler tells a story about the Sega Saturn and the events that led to Sega&#8217;s decline in the console market. Sources for the episode can be found here: https://docs.google.com/document/d/1voFekloooJbxgq3BBLFpxM7FQktu3LyIe9_9-qsF7BI/]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/96/episode-17-sega-saturn.mp3" length="96247659" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Tyler tells a story about the Sega Saturn and the events that led to Sega&#8217;s decline in the console market. Sources for the episode can be found here: https://docs.google.com/document/d/1voFekloooJbxgq3BBLFpxM7FQktu3LyIe9_9-qsF7BI/]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 17: Sega Saturn</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:40:21</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Tyler tells a story about the Sega Saturn and the events that led to Sega&#8217;s decline in the console market. Sources for the episode can be found here: https://docs.google.com/document/d/1voFekloooJbxgq3BBLFpxM7FQktu3LyIe9_9-qsF7BI/]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 16: Flow in Video Games</title>
	<link>https://codexrex.com/podcast/episode-16-flow-in-video-games/</link>
	<pubDate>Wed, 07 Jul 2021 01:40:36 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=94</guid>
	<description><![CDATA[Dachz and Tyler discuss the psychological concept of &#8220;Flow&#8221; and how it relates to gaming, as well as why we seek out video games as entertainment.]]></description>
	<itunes:subtitle><![CDATA[Dachz and Tyler discuss the psychological concept of &#8220;Flow&#8221; and how it relates to gaming, as well as why we seek out video games as entertainment.]]></itunes:subtitle>
	<content:encoded><![CDATA[Dachz and Tyler discuss the psychological concept of &#8220;Flow&#8221; and how it relates to gaming, as well as why we seek out video games as entertainment.]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/94/episode-16-flow-in-video-games.mp3" length="99074722" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dachz and Tyler discuss the psychological concept of &#8220;Flow&#8221; and how it relates to gaming, as well as why we seek out video games as entertainment.]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 16: Flow in Video Games</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:42:41</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Dachz and Tyler discuss the psychological concept of &#8220;Flow&#8221; and how it relates to gaming, as well as why we seek out video games as entertainment.]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 15: 3DO Interactive Multiplayer</title>
	<link>https://codexrex.com/podcast/episode-15-3do-interactive-multiplayer/</link>
	<pubDate>Sun, 13 Jun 2021 07:02:33 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=90</guid>
	<description><![CDATA[Tyler tells a story about the 3DO Interactive Multiplayer, an innovative 90s console that suffered a series of missteps, but set many of the standards of modern gaming. Sources: https://docs.google.com/document/d/1X4lnvoYpFC5U02WgHzl7aaiIFUT7n3QAj2T9aG-t2BI/]]></description>
	<itunes:subtitle><![CDATA[Tyler tells a story about the 3DO Interactive Multiplayer, an innovative 90s console that suffered a series of missteps, but set many of the standards of modern gaming. Sources: https://docs.google.com/document/d/1X4lnvoYpFC5U02WgHzl7aaiIFUT7n3QAj2T9aG-t]]></itunes:subtitle>
	<content:encoded><![CDATA[Tyler tells a story about the 3DO Interactive Multiplayer, an innovative 90s console that suffered a series of missteps, but set many of the standards of modern gaming. Sources: https://docs.google.com/document/d/1X4lnvoYpFC5U02WgHzl7aaiIFUT7n3QAj2T9aG-t2BI/]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/90/episode-15-3do-interactive-multiplayer.mp3" length="98970262" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Tyler tells a story about the 3DO Interactive Multiplayer, an innovative 90s console that suffered a series of missteps, but set many of the standards of modern gaming. Sources: https://docs.google.com/document/d/1X4lnvoYpFC5U02WgHzl7aaiIFUT7n3QAj2T9aG-t2BI/]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 15: 3DO Interactive Multiplayer</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:46:04</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Tyler tells a story about the 3DO Interactive Multiplayer, an innovative 90s console that suffered a series of missteps, but set many of the standards of modern gaming. Sources: https://docs.google.com/document/d/1X4lnvoYpFC5U02WgHzl7aaiIFUT7n3QAj2T9aG-t2BI/]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 14: Electronic Arts</title>
	<link>https://codexrex.com/podcast/episode-14-electronic-arts/</link>
	<pubDate>Sun, 06 Jun 2021 08:35:20 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">https://codexrex.com/?post_type=podcast&#038;p=81</guid>
	<description><![CDATA[Tyler tells a story about gaming industry legend Trip Hawkins and the founding of video game company Electronic Arts.Sources: https://docs.google.com/document/d/1X4lnvoYpFC5U02WgHzl7aaiIFUT7n3QAj2T9aG-t2BI/]]></description>
	<itunes:subtitle><![CDATA[Tyler tells a story about gaming industry legend Trip Hawkins and the founding of video game company Electronic Arts.Sources: https://docs.google.com/document/d/1X4lnvoYpFC5U02WgHzl7aaiIFUT7n3QAj2T9aG-t2BI/]]></itunes:subtitle>
	<content:encoded><![CDATA[Tyler tells a story about gaming industry legend Trip Hawkins and the founding of video game company Electronic Arts.Sources: https://docs.google.com/document/d/1X4lnvoYpFC5U02WgHzl7aaiIFUT7n3QAj2T9aG-t2BI/]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/81/episode-14-electronic-arts.mp3" length="94505849" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Tyler tells a story about gaming industry legend Trip Hawkins and the founding of video game company Electronic Arts.Sources: https://docs.google.com/document/d/1X4lnvoYpFC5U02WgHzl7aaiIFUT7n3QAj2T9aG-t2BI/]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 14: Electronic Arts</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:43:01</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Tyler tells a story about gaming industry legend Trip Hawkins and the founding of video game company Electronic Arts.Sources: https://docs.google.com/document/d/1X4lnvoYpFC5U02WgHzl7aaiIFUT7n3QAj2T9aG-t2BI/]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 13: Magnavox Odyssey</title>
	<link>https://codexrex.com/podcast/episode-13-magnavox-odyssey/</link>
	<pubDate>Thu, 06 May 2021 20:21:12 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">http://codexrex.com/?post_type=podcast&#038;p=60</guid>
	<description><![CDATA[Dachz tells a story about Ralph Baer, and the creation of the first video game console, the Magnavox Odyssey.]]></description>
	<itunes:subtitle><![CDATA[Dachz tells a story about Ralph Baer, and the creation of the first video game console, the Magnavox Odyssey.]]></itunes:subtitle>
	<content:encoded><![CDATA[Dachz tells a story about Ralph Baer, and the creation of the first video game console, the Magnavox Odyssey.]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/60/episode-13-magnavox-odyssey.mp3" length="62321061" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dachz tells a story about Ralph Baer, and the creation of the first video game console, the Magnavox Odyssey.]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 13: Magnavox Odyssey</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:05:48</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Dachz tells a story about Ralph Baer, and the creation of the first video game console, the Magnavox Odyssey.]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 12: Gothic</title>
	<link>https://codexrex.com/podcast/episode-12-gothic/</link>
	<pubDate>Fri, 02 Apr 2021 22:13:13 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">http://codexrex.com/?post_type=podcast&#038;p=57</guid>
	<description><![CDATA[Dachz tells a story about the 2001 game Gothic and the German studio Piranha Bytes. Tyler gets excited by the discussion of an advergame called &#8220;Swamp Chicken.&#8221;]]></description>
	<itunes:subtitle><![CDATA[Dachz tells a story about the 2001 game Gothic and the German studio Piranha Bytes. Tyler gets excited by the discussion of an advergame called &#8220;Swamp Chicken.&#8221;]]></itunes:subtitle>
	<content:encoded><![CDATA[Dachz tells a story about the 2001 game Gothic and the German studio Piranha Bytes. Tyler gets excited by the discussion of an advergame called &#8220;Swamp Chicken.&#8221;]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/57/episode-12-gothic.mp3" length="72491493" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dachz tells a story about the 2001 game Gothic and the German studio Piranha Bytes. Tyler gets excited by the discussion of an advergame called &#8220;Swamp Chicken.&#8221;]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 12: Gothic</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:16:48</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Dachz tells a story about the 2001 game Gothic and the German studio Piranha Bytes. Tyler gets excited by the discussion of an advergame called &#8220;Swamp Chicken.&#8221;]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 11: Atari Jaguar</title>
	<link>https://codexrex.com/podcast/episode-11-atari-jaguar/</link>
	<pubDate>Fri, 05 Mar 2021 23:10:31 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">http://codexrex.com/?post_type=podcast&#038;p=52</guid>
	<description><![CDATA[In the first of a new series about the 5th generation of consoles, Tyler tells Dachz the story of the Jaguar, Atari&#8217;s last-ditch effort to compete in the console market. Sources for this episode can be found at: https://docs.google.com/document/d/1XuGBy2k9QaUlVMNzSLTeEqHJaae3NcEjSFJCSExSdKQ]]></description>
	<itunes:subtitle><![CDATA[In the first of a new series about the 5th generation of consoles, Tyler tells Dachz the story of the Jaguar, Atari&#8217;s last-ditch effort to compete in the console market. Sources for this episode can be found at: https://docs.google.com/document/d/1]]></itunes:subtitle>
	<content:encoded><![CDATA[In the first of a new series about the 5th generation of consoles, Tyler tells Dachz the story of the Jaguar, Atari&#8217;s last-ditch effort to compete in the console market. Sources for this episode can be found at: https://docs.google.com/document/d/1XuGBy2k9QaUlVMNzSLTeEqHJaae3NcEjSFJCSExSdKQ]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/52/episode-11-atari-jaguar.mp3" length="96940287" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In the first of a new series about the 5th generation of consoles, Tyler tells Dachz the story of the Jaguar, Atari&#8217;s last-ditch effort to compete in the console market. Sources for this episode can be found at: https://docs.google.com/document/d/1XuGBy2k9QaUlVMNzSLTeEqHJaae3NcEjSFJCSExSdKQ]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 11: Atari Jaguar</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:44:42</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[In the first of a new series about the 5th generation of consoles, Tyler tells Dachz the story of the Jaguar, Atari&#8217;s last-ditch effort to compete in the console market. Sources for this episode can be found at: https://docs.google.com/document/d/1XuGBy2k9QaUlVMNzSLTeEqHJaae3NcEjSFJCSExSdKQ]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 10: SCUMM</title>
	<link>https://codexrex.com/podcast/episode-10-scumm/</link>
	<pubDate>Wed, 10 Feb 2021 00:57:47 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">http://codexrex.com/?post_type=podcast&#038;p=49</guid>
	<description><![CDATA[Dachz tells a story about Ron Gilbert and the creation of the SCUMM Engine, which was used to create several cult classic Lucas Arts games, like Maniac Mansion and The Secret of Monkey Island.]]></description>
	<itunes:subtitle><![CDATA[Dachz tells a story about Ron Gilbert and the creation of the SCUMM Engine, which was used to create several cult classic Lucas Arts games, like Maniac Mansion and The Secret of Monkey Island.]]></itunes:subtitle>
	<content:encoded><![CDATA[Dachz tells a story about Ron Gilbert and the creation of the SCUMM Engine, which was used to create several cult classic Lucas Arts games, like Maniac Mansion and The Secret of Monkey Island.]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/49/episode-10-scumm.mp3" length="80151941" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dachz tells a story about Ron Gilbert and the creation of the SCUMM Engine, which was used to create several cult classic Lucas Arts games, like Maniac Mansion and The Secret of Monkey Island.]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 10: SCUMM</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:25:39</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Dachz tells a story about Ron Gilbert and the creation of the SCUMM Engine, which was used to create several cult classic Lucas Arts games, like Maniac Mansion and The Secret of Monkey Island.]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 9: Satellaview</title>
	<link>https://codexrex.com/podcast/episode-9-satellaview/</link>
	<pubDate>Fri, 15 Jan 2021 05:23:39 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">http://codexrex.com/?post_type=podcast&#038;p=43</guid>
	<description><![CDATA[Tyler tells Dachz a story about the obscure Super Famicom add-on, the Satellaview, which allowed users in Japan to download games from satellite transmissions. Sources for this episode can be found at: https://docs.google.com/document/d/1We8R9gDFlzU_7M3p2yUZqfox1ZORFbC80r5NkgfJT4g/]]></description>
	<itunes:subtitle><![CDATA[Tyler tells Dachz a story about the obscure Super Famicom add-on, the Satellaview, which allowed users in Japan to download games from satellite transmissions. Sources for this episode can be found at: https://docs.google.com/document/d/1We8R9gDFlzU_7M3p]]></itunes:subtitle>
	<content:encoded><![CDATA[Tyler tells Dachz a story about the obscure Super Famicom add-on, the Satellaview, which allowed users in Japan to download games from satellite transmissions. Sources for this episode can be found at: https://docs.google.com/document/d/1We8R9gDFlzU_7M3p2yUZqfox1ZORFbC80r5NkgfJT4g/]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/43/episode-9-satellaview.mp3" length="75939295" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Tyler tells Dachz a story about the obscure Super Famicom add-on, the Satellaview, which allowed users in Japan to download games from satellite transmissions. Sources for this episode can be found at: https://docs.google.com/document/d/1We8R9gDFlzU_7M3p2yUZqfox1ZORFbC80r5NkgfJT4g/]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 9: Satellaview</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:22:25</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Tyler tells Dachz a story about the obscure Super Famicom add-on, the Satellaview, which allowed users in Japan to download games from satellite transmissions. Sources for this episode can be found at: https://docs.google.com/document/d/1We8R9gDFlzU_7M3p2yUZqfox1ZORFbC80r5NkgfJT4g/]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 8: The PDP-1 and Spacewar!</title>
	<link>https://codexrex.com/podcast/episode-8-the-pdp-1-and-spacewar/</link>
	<pubDate>Thu, 24 Dec 2020 10:40:47 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">http://codexrex.com/?post_type=podcast&#038;p=39</guid>
	<description><![CDATA[Dachz tells Tyler a story about the PDP-1 computer and the creation of one of the first video games, &#8220;Spacewar!&#8221;. Sources for this episode can be found at: https://docs.google.com/document/d/1O6f3MQG1jrKot4BVSQ2UoPfgPYkCjRiXcYmZrCO4mAI/]]></description>
	<itunes:subtitle><![CDATA[Dachz tells Tyler a story about the PDP-1 computer and the creation of one of the first video games, &#8220;Spacewar!&#8221;. Sources for this episode can be found at: https://docs.google.com/document/d/1O6f3MQG1jrKot4BVSQ2UoPfgPYkCjRiXcYmZrCO4mAI/]]></itunes:subtitle>
	<content:encoded><![CDATA[Dachz tells Tyler a story about the PDP-1 computer and the creation of one of the first video games, &#8220;Spacewar!&#8221;. Sources for this episode can be found at: https://docs.google.com/document/d/1O6f3MQG1jrKot4BVSQ2UoPfgPYkCjRiXcYmZrCO4mAI/]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/39/episode-8-the-pdp-1-and-spacewar.mp3" length="53964953" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dachz tells Tyler a story about the PDP-1 computer and the creation of one of the first video games, &#8220;Spacewar!&#8221;. Sources for this episode can be found at: https://docs.google.com/document/d/1O6f3MQG1jrKot4BVSQ2UoPfgPYkCjRiXcYmZrCO4mAI/]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 8: The PDP-1 and Spacewar!</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>56:12</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Dachz tells Tyler a story about the PDP-1 computer and the creation of one of the first video games, &#8220;Spacewar!&#8221;. Sources for this episode can be found at: https://docs.google.com/document/d/1O6f3MQG1jrKot4BVSQ2UoPfgPYkCjRiXcYmZrCO4mAI/]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 7: Harvest Moon and Story of Seasons</title>
	<link>https://codexrex.com/podcast/episode-7-harvest-moon-and-story-of-seasons/</link>
	<pubDate>Thu, 03 Dec 2020 23:09:57 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">http://codexrex.com/?post_type=podcast&#038;p=36</guid>
	<description><![CDATA[Tyler and Dachz discuss Harvest Moon/Story of Seasons and the birth of farming game genre. Episode sources can be found here: https://docs.google.com/document/d/1bxk45D2d5HR9qALVwKwaC5mgFXJ113BBP4UqUiKsmdA/]]></description>
	<itunes:subtitle><![CDATA[Tyler and Dachz discuss Harvest Moon/Story of Seasons and the birth of farming game genre. Episode sources can be found here: https://docs.google.com/document/d/1bxk45D2d5HR9qALVwKwaC5mgFXJ113BBP4UqUiKsmdA/]]></itunes:subtitle>
	<content:encoded><![CDATA[Tyler and Dachz discuss Harvest Moon/Story of Seasons and the birth of farming game genre. Episode sources can be found here: https://docs.google.com/document/d/1bxk45D2d5HR9qALVwKwaC5mgFXJ113BBP4UqUiKsmdA/]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/36/episode-7-harvest-moon-and-story-of-seasons.mp3" length="107969335" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Tyler and Dachz discuss Harvest Moon/Story of Seasons and the birth of farming game genre. Episode sources can be found here: https://docs.google.com/document/d/1bxk45D2d5HR9qALVwKwaC5mgFXJ113BBP4UqUiKsmdA/]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 7: Harvest Moon and Story of Seasons</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:01:24</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Tyler and Dachz discuss Harvest Moon/Story of Seasons and the birth of farming game genre. Episode sources can be found here: https://docs.google.com/document/d/1bxk45D2d5HR9qALVwKwaC5mgFXJ113BBP4UqUiKsmdA/]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 6: Mana</title>
	<link>https://codexrex.com/podcast/episode-6-mana/</link>
	<pubDate>Sun, 01 Nov 2020 19:36:54 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">http://codexrex.com/?post_type=podcast&#038;p=34</guid>
	<description><![CDATA[Dachz discusses the historical origins of the term &#8220;Mana&#8221; and how it became a video game mechanic.]]></description>
	<itunes:subtitle><![CDATA[Dachz discusses the historical origins of the term &#8220;Mana&#8221; and how it became a video game mechanic.]]></itunes:subtitle>
	<content:encoded><![CDATA[Dachz discusses the historical origins of the term &#8220;Mana&#8221; and how it became a video game mechanic.]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/34/episode-6-mana.mp3" length="66820518" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dachz discusses the historical origins of the term &#8220;Mana&#8221; and how it became a video game mechanic.]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 6: Mana</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:10:14</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Dachz discusses the historical origins of the term &#8220;Mana&#8221; and how it became a video game mechanic.]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 5: Guitar Hero and Rock Band</title>
	<link>https://codexrex.com/podcast/episode-5-guitar-hero-and-rock-band/</link>
	<pubDate>Tue, 20 Oct 2020 00:20:54 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">http://codexrex.com/?post_type=podcast&#038;p=30</guid>
	<description><![CDATA[Tyler and Dachz discuss the cultural phenomenon that was Guitar Hero and Rock Band, and the ensuing over-saturation of the rhythm game market. Source list can be found here: https://drive.google.com/file/d/1yc3Z89HMyneLVAn-mIyimWBT0rihh84U/]]></description>
	<itunes:subtitle><![CDATA[Tyler and Dachz discuss the cultural phenomenon that was Guitar Hero and Rock Band, and the ensuing over-saturation of the rhythm game market. Source list can be found here: https://drive.google.com/file/d/1yc3Z89HMyneLVAn-mIyimWBT0rihh84U/]]></itunes:subtitle>
	<content:encoded><![CDATA[Tyler and Dachz discuss the cultural phenomenon that was Guitar Hero and Rock Band, and the ensuing over-saturation of the rhythm game market. Source list can be found here: https://drive.google.com/file/d/1yc3Z89HMyneLVAn-mIyimWBT0rihh84U/]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/30/episode-5-guitar-hero-and-rock-band.mp3" length="137733704" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Tyler and Dachz discuss the cultural phenomenon that was Guitar Hero and Rock Band, and the ensuing over-saturation of the rhythm game market. Source list can be found here: https://drive.google.com/file/d/1yc3Z89HMyneLVAn-mIyimWBT0rihh84U/]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 5: Guitar Hero and Rock Band</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:31:05</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Tyler and Dachz discuss the cultural phenomenon that was Guitar Hero and Rock Band, and the ensuing over-saturation of the rhythm game market. Source list can be found here: https://drive.google.com/file/d/1yc3Z89HMyneLVAn-mIyimWBT0rihh84U/]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 4: Populous</title>
	<link>https://codexrex.com/podcast/episode-4-populous/</link>
	<pubDate>Sat, 19 Sep 2020 22:34:03 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">http://codexrex.com/?post_type=podcast&#038;p=28</guid>
	<description><![CDATA[Dachz tells Tyler a story about the 1989 game Populous, a &#8220;god game&#8221; that spawned a genre.]]></description>
	<itunes:subtitle><![CDATA[Dachz tells Tyler a story about the 1989 game Populous, a &#8220;god game&#8221; that spawned a genre.]]></itunes:subtitle>
	<content:encoded><![CDATA[Dachz tells Tyler a story about the 1989 game Populous, a &#8220;god game&#8221; that spawned a genre.]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/28/episode-4-populous.mp3" length="93349477" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dachz tells Tyler a story about the 1989 game Populous, a &#8220;god game&#8221; that spawned a genre.]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 4: Populous</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:39:16</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Dachz tells Tyler a story about the 1989 game Populous, a &#8220;god game&#8221; that spawned a genre.]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 3: Portal</title>
	<link>https://codexrex.com/podcast/episode-3-portal/</link>
	<pubDate>Sun, 21 Jun 2020 20:58:20 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">http://codexrex.com/?post_type=podcast&#038;p=22</guid>
	<description><![CDATA[Dachz tells a story about the creation of Portal and how the creators became a part of Valve. Note: this episode has audio issues. Our apologies!]]></description>
	<itunes:subtitle><![CDATA[Dachz tells a story about the creation of Portal and how the creators became a part of Valve. Note: this episode has audio issues. Our apologies!]]></itunes:subtitle>
	<content:encoded><![CDATA[Dachz tells a story about the creation of Portal and how the creators became a part of Valve. Note: this episode has audio issues. Our apologies!]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/22/episode-3-portal.mp3" length="78092884" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dachz tells a story about the creation of Portal and how the creators became a part of Valve. Note: this episode has audio issues. Our apologies!]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 3: Portal</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:26:25</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[Dachz tells a story about the creation of Portal and how the creators became a part of Valve. Note: this episode has audio issues. Our apologies!]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 2: Crash Bandicoot</title>
	<link>https://codexrex.com/podcast/episode-2-crash-bandicoot/</link>
	<pubDate>Sun, 14 Jun 2020 08:43:14 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">http://codexrex.com/?post_type=podcast&#038;p=19</guid>
	<description><![CDATA[In this episode, Tyler and Dachz discuss the formation of Naughty Dog and the creation of Crash Bandicoot.]]></description>
	<itunes:subtitle><![CDATA[In this episode, Tyler and Dachz discuss the formation of Naughty Dog and the creation of Crash Bandicoot.]]></itunes:subtitle>
	<content:encoded><![CDATA[In this episode, Tyler and Dachz discuss the formation of Naughty Dog and the creation of Crash Bandicoot.]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/19/episode-2-crash-bandicoot.mp3" length="93680488" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In this episode, Tyler and Dachz discuss the formation of Naughty Dog and the creation of Crash Bandicoot.]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 2: Crash Bandicoot</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:44:15</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[In this episode, Tyler and Dachz discuss the formation of Naughty Dog and the creation of Crash Bandicoot.]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 1: Sonic the Hedgehog</title>
	<link>https://codexrex.com/podcast/episode-1-sonic-the-hedgehog/</link>
	<pubDate>Wed, 27 May 2020 20:21:29 +0000</pubDate>
	<dc:creator><![CDATA[Codex Rex]]></dc:creator>
	<guid isPermaLink="false">http://g10e.com/wp/rex/?post_type=podcast&#038;p=12</guid>
	<description><![CDATA[In the first episode of the podcast, Tyler and Dachz discuss the creation of Sonic the Hedgehog and the console wars of the early 1990s.]]></description>
	<itunes:subtitle><![CDATA[In the first episode of the podcast, Tyler and Dachz discuss the creation of Sonic the Hedgehog and the console wars of the early 1990s.]]></itunes:subtitle>
	<content:encoded><![CDATA[In the first episode of the podcast, Tyler and Dachz discuss the creation of Sonic the Hedgehog and the console wars of the early 1990s.]]></content:encoded>
	<enclosure url="https://codexrex.com/podcast-download/12/episode-1-sonic-the-hedgehog.mp3" length="69477890" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In the first episode of the podcast, Tyler and Dachz discuss the creation of Sonic the Hedgehog and the console wars of the early 1990s.]]></itunes:summary>
	<itunes:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></itunes:image>
	<image>
		<url>https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg</url>
		<title>Episode 1: Sonic the Hedgehog</title>
	</image>
	<itunes:explicit>true</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:16:16</itunes:duration>
	<itunes:author><![CDATA[Codex Rex]]></itunes:author>	<googleplay:description><![CDATA[In the first episode of the podcast, Tyler and Dachz discuss the creation of Sonic the Hedgehog and the console wars of the early 1990s.]]></googleplay:description>
	<googleplay:image href="https://codexrex.com/wp-content/uploads/2021/01/Logo-1400.jpg"></googleplay:image>
	<googleplay:explicit>Yes</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>
	</channel>
</rss>
