Tyler tells Dachz the story of Keita Takahashi, and how he created the cult classic Katamari Damacy. Then, the two discuss Takahashi’s career and his unique style of creating games.
Sources for this episode can be found at: https://docs.google.com/document/d/1g38WaV45gYBmooXl_ViJ3nyRtmZZNCgHSDpN8PurKQI/edit?usp=sharing
Tag: History
Dachz and Tyler interview Louis Castle about his role in co-founding Westwood Studios and his contributions to the Command & Conquer series of real-time strategy games.
Dachz tells the stories of several people who helped to invent modern wargaming.
Sources for this episode can be found at: https://docs.google.com/document/d/e/2PACX-1vRrEh9XB1CyFc8HQ0LCXUVtLSm5np8S0tg9h2cHa3Ytd57od6QzatXMS7-xEbMZNh28E9GJF5KpM6an/pub
In the second part of this story, Tyler explains how Game Freak created Pokémon, and how the game series became a multi-billion dollar franchise.
Sources for this episode can be found at: https://docs.google.com/document/d/1shJgb3WW5DkHkNG6bNbAO0WsEYcJU-JTaEDEOr3mm0A/
In part one if this story, Tyler tells the tale of Game Freak, a Japanese indie gaming company that would create a cultural phenomenon.
Sources for this episode can be found at: https://docs.google.com/document/d/1shJgb3WW5DkHkNG6bNbAO0WsEYcJU-JTaEDEOr3mm0A/
Tyler tells a story of how cave exploration, D&D, and the early internet, led to the first adventure games. Then, he discusses how the mistreatment of programmers at Atari led to the popular idea of hiding ‘easter eggs’ in video games.
Sources for this episode can be found at: https://docs.google.com/document/d/1AvbdikRVKNrfb49L8wAiySx71A3W30yG1cJS7F0Wz9M/
Dachz tells the story of Tetris and the legal battles that ensued over the game’s publishing rights.
Sources can be found here: https://docs.google.com/document/d/1f2TM9rqJmEH7DnlI_Jf9SlP4seklSwMnYBKwIYcv5qk/
Tyler tells the story of the Nintendo 64, and how Nintendo tried to reclaim the 90s console market with innovation and brand power.
Sources for this episode can be found here:
https://docs.google.com/document/d/1uANn126Osf3HlOpT1oDlCfX-ZJ8Z0dXj6–IWrliiiI/
Tyler tells a story about the Tamagotchi and the virtual pet craze of the late 1990s.
Sources for this episode can be found here: https://docs.google.com/document/d/1k-ORUKS02fnsUQa1JhbdhPhWzLLZ_qW6ChktmzJo43Y/edit?usp=sharing
Tyler discusses the history of the PlayStation and how Sony become a powerful force in the console market.
Sources for the episode: https://docs.google.com/document/d/1TTqnvwTaynMetg4kTqQtxlZaeYvI6MFuWFdLYWckXsQ/
Dachz tells a story about the life of physicist William Higinbotham and the creation of the first video game, Tennis for Two.
Dachz tells a story about DMA Design, and the events that led to them publishing two popular game series: Lemmings and Grand Theft Auto. Sources for the episode can be found here:
https://docs.google.com/document/d/1mAi7mtDnZGMGy2onXzOhh38NOHShC09uBTj5lp8qyo/
Tyler tells a story about the Sega Saturn and the events that led to Sega’s decline in the console market.
Sources for the episode can be found here: https://docs.google.com/document/d/1voFekloooJbxgq3BBLFpxM7FQktu3LyIe9_9-qsF7BI/
Dachz and Tyler discuss the psychological concept of “Flow” and how it relates to gaming, as well as why we seek out video games as entertainment.
Tyler tells a story about the 3DO Interactive Multiplayer, an innovative 90s console that suffered a series of missteps, but set many of the standards of modern gaming. Sources: https://docs.google.com/document/d/1X4lnvoYpFC5U02WgHzl7aaiIFUT7n3QAj2T9aG-t2BI/
Tyler tells a story about gaming industry legend Trip Hawkins and the founding of video game company Electronic Arts.
Sources: https://docs.google.com/document/d/1X4lnvoYpFC5U02WgHzl7aaiIFUT7n3QAj2T9aG-t2BI/
Dachz tells a story about Ralph Baer, and the creation of the first video game console, the Magnavox Odyssey.
Dachz tells a story about the 2001 game Gothic and the German studio Piranha Bytes. Tyler gets excited by the discussion of an advergame called “Swamp Chicken.”
In the first of a new series about the 5th generation of consoles, Tyler tells Dachz the story of the Jaguar, Atari’s last-ditch effort to compete in the console market.
Sources for this episode can be found at:
https://docs.google.com/document/d/1XuGBy2k9QaUlVMNzSLTeEqHJaae3NcEjSFJCSExSdKQ
Dachz tells a story about Ron Gilbert and the creation of the SCUMM Engine, which was used to create several cult classic Lucas Arts games, like Maniac Mansion and The Secret of Monkey Island.
Tyler tells Dachz a story about the obscure Super Famicom add-on, the Satellaview, which allowed users in Japan to download games from satellite transmissions. Sources for this episode can be found at: https://docs.google.com/document/d/1We8R9gDFlzU_7M3p2yUZqfox1ZORFbC80r5NkgfJT4g/
Dachz tells Tyler a story about the PDP-1 computer and the creation of one of the first video games, “Spacewar!”.
Sources for this episode can be found at:
https://docs.google.com/document/d/1O6f3MQG1jrKot4BVSQ2UoPfgPYkCjRiXcYmZrCO4mAI/
Tyler and Dachz discuss Harvest Moon/Story of Seasons and the birth of farming game genre. Episode sources can be found here:
https://docs.google.com/document/d/1bxk45D2d5HR9qALVwKwaC5mgFXJ113BBP4UqUiKsmdA/
Dachz discusses the historical origins of the term “Mana” and how it became a video game mechanic.
Tyler and Dachz discuss the cultural phenomenon that was Guitar Hero and Rock Band, and the ensuing over-saturation of the rhythm game market.
Source list can be found here:
https://drive.google.com/file/d/1yc3Z89HMyneLVAn-mIyimWBT0rihh84U/
Dachz tells Tyler a story about the 1989 game Populous, a “god game” that spawned a genre.
Dachz tells a story about the creation of Portal and how the creators became a part of Valve. Note: this episode has audio issues. Our apologies!
In this episode, Tyler and Dachz discuss the formation of Naughty Dog and the creation of Crash Bandicoot.
In the first episode of the podcast, Tyler and Dachz discuss the creation of Sonic the Hedgehog and the console wars of the early 1990s.